Virtual and Augmented Reality Tools in Radiology

A review of how VR and AR can be used in training, communication, and clinical care in radiology.

Course ID: Q00587 Category:
Modalities: , , , , , , , , , ,

2.5

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$29.00

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Targeted CE per ARRT’s Discipline, Category, and Subcategory classification:

Registered Radiologist Assistant: 2.50
Safety: 2.50
Patient Safety, Radiation Protection and Equipment Operation: 2.50

Outline

  1. Introduction
  2. Fundamentals of VR and AR
    1. VR Overview
    2. AR Overview
    3. Interacting with VR and AR
  3. Applications of VR and AR for Education and Training
    1. Applications of VR and AR for Diagnostic Radiology Education
    2. Applications of VR and AR for Interventional Radiology Education
    3. Applications of VR and AR for Medical Students
    4. Applications of VR and AR for Educating Residents and Fellows
    5. Applications for Attending Staff Training
  4. Communicating with Radiology Colleagues, Referring Clinicians, and Patients
    1. Communicating with Referring Physicians
    2. Communicating with Patients
  5. Aiding in Interventional Radiology Procedures
  6. Limitations of AR and VR
  7. Conclusion

Objectives

Upon completion of this course, students will:

  1. know what subjects are more efficiently taught using live presentations
  2. be familiar with the drawbacks of VR and AR
  3. know another name for angle of disparity
  4. understand why a smartphone can generate a stereoscopic view
  5. know the fields in which VR and AR have already been successfully adopted
  6. know what can happen when a VR participant loses awareness of ambient reality
  7. understand the potential uses of VR and AR in the radiology department
  8. know the results of investments in VR by Sony and Google
  9. know which method of creating an immersive environment is the least time intensive to create
  10. know which method of creating an immersive environment is a hybrid of two other methods
  11. be familiar with the types of AR devices
  12. know what kind of tracking in VR is responsible for the virtual point-of-view
  13. be familiar with the devices used for hand-tracking
  14. understand the type of feedback that returns a force to the user enabling them to touch virtual entities and perceive their shape
  15. know which interventional radiology procedures are available to learn from the smartphone app Touch Surgery
  16. understand what “telepresence” refers to
  17. be familiar with what VR training allows surgeons to do
  18. know how VR and AR, along with virtual or 3D printed models, can benefit patients
  19. be familiar with the adverse reactions from prolonged use of head-mounted VR or AR displays
  20. know the technical innovations that will be needed to allow AR and VR technologies to continue to redefine procedural planning and patient engagement